Lineups

Knowing how the lineup works is a key factor to success.

There are 6 allotted positions available in your lineup. The 2 spots closer to the middle are the front row positions. The 4 spots closer to the edges are the back rows.

The Heroes you put in the front row would suffer from enemies’ basic attacks and single-target spells at a higher priority (the hero positioned on the left has even higher priority of suffering basic attacks than the hero on the right) so usually, the warriors, as they’re the tanks, are appointed to the front row.

However, as there are a lot of heroes who have skills that counter heroes positioned in the back row and also a lot of heroes that have Area of Effect spells that hits everyone, heroes positioned in the back row are not guaranteed to die later than the heroes in the front.

The priority of being attacked is the same as the image (FORMATION) shown, unless the target is determined in the the skill description (e.g a random target in the back row / all enemies etc.).

But usually we’d put the heroes with higher damage, or heroes with power of healing to the back row.

You can activate buffs by adjusting the hero lineups.

There are 4 kinds of auras/buffs available at the moment, and its purely dependent on the faction of your heroes on the lineup.

If you have 1 hero from each faction on the lineup, you’d be able to activate “Rainbow” which grants you 11% HP 11%attack 1% damage immune and 1% of the power. The one 1% comes from heaven and hell heroes. And this applies to other auras as well.







There are 3 other types of auras shown, once again, it is purely related to the faction/race of the heroes.

If all the above about lineups are set, you’re ready to go into the battle!

A lot of information is displayed in the battle. You’d be able to see the health bar so you’d know if the hero is in danger; You’d be able to see the energy bar—so you’d know if the hero is ready to cast his spell. You’d be able to see the progress bar—so you’d know when is a specific hero’s turn to attack. You’d be able to see the time and know how long the battles been. You’d be able to see the buff activation status for you and for your opponent and you’d know if they’re taking advantage of the buffs.

Within the battle, you can swipe your screen to rotate the angle of the camera. As you entered the battle you can simply lay back and wait till the battle ends. Your heroes would fight for you themselves.